RATZ·GG

WWM Tool

WWM Stagger Lab

In Where Winds Meet PvP every attack carries two hidden priority values: Stagger, which decides whether it bullies through whatever the enemy is doing, and Defense, which decides whether it holds up when it gets hit first. This lab lets you put any two weapon actions side by side and see who wins the exchange before you ever step into a duel. Pick a weapon and an action for each side; the lab compares each move's Stagger against the other's Defense and calls the trade. No account needed.

Weapon vs Weapon: Stagger Lab

Pick a weapon and an action for each side. Stagger (left badge) vs Defense (right badge) decides the clash.

Side A

StaggerDefense
VS

Side B

StaggerDefense

Clash

Strategic Sword S2 vs D1breaks
Nameless Sword S2 vs D1breaks

Both break through, so whoever lands first wins the trade.

Legend
  • 0 - No Stagger / Defense
  • 1 - Low Stagger / Defense
  • 2 - Mid Stagger / Defense
  • 3 - High Stagger / Defense (Tenacity)
  • 4 - Extreme Stagger / Unstaggerable (Super Armor)
  • X - No Attack

How to read a clash

A move breaks through when its Stagger is strictly higher than the opponent's Defense. That single comparison produces three outcomes:

  • One side wins - its Stagger breaks the other's Defense while its own Defense holds, so you get a clean punish.
  • Clash - both moves break through, so whoever's hit lands first wins the trade.
  • Draw - neither Stagger is high enough to break the other's Defense, so the moves trade or whiff into each other.

A worked example

Say Side A throws a move with Stagger 2 and Side B is on a move with Defense 1. Two is greater than one, so A breaks through and lands the hit. If B's move instead had Defense 3 (Tenacity), A's Stagger 2 no longer clears it: B shrugs off the hit and keeps its move going, so A loses the free punish. That single point of Defense is the difference between interrupting B and bouncing off its poise - exactly the kind of matchup the lab is built to settle.

Want the full per-weapon priority tables and the theory behind them? Read the PvP Skill Priority & Stagger guide.

Frequently asked questions

What do Stagger and Defense mean in Where Winds Meet?
Stagger is how hard an attack bullies through whatever the enemy is doing; Defense is how well that same attack resists being interrupted when the enemy hits it first. Both are rated 0 to 4. The Stagger Lab pits one move’s Stagger against the other move’s Defense to call the trade.
How does the lab decide who wins a clash?
A move breaks through only when its Stagger value is strictly greater than the opposing move’s Defense value. If only one side breaks through, it wins. If both break through it is a clash and the first hit to land wins. If neither breaks through it is a draw.
What is the difference between a 3 (Tenacity) and a 4 (Super Armor)?
A 3 is high Defense, often called Tenacity - it shrugs off most low and mid Stagger so the move keeps coming out. A 4 is Super Armor, effectively unstaggerable by anything in the chart, and as a Stagger value it breaks through everything below a 4.
Do these numbers include my Attunements and Inner Ways?
No. The lab uses each weapon’s base Stagger and Defense before Attunements and Inner Ways. Those systems can raise a move’s priority in a real match, so treat the lab as the baseline, not the final word.
Where does the data come from?
The Stagger and Defense values are mirrored from wwmpvp.com, maintained by Saia and co-run with Ratz-GG, and kept in sync as the game changes. The full PvP skill-priority guide has the per-weapon tables and the theory behind them.