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Where Winds Meet PvP: Skill Priority & Stagger System

Where Winds Meet · PvP

PvP in Where Winds Meet comes down to priority: whose attack staggers the other when two skills collide. Pick any two weapons below and see who wins the clash, then read how it works.

Weapon vs Weapon: Stagger Lab

Pick a weapon and an action for each side. Stagger vs Defense decides the clash. Base values, before Attunements & Inner Ways.

Built by Saia · wwmpvp.com ↗
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Data & system credit: the Stagger/Defense priority framework and the values below come from wwmpvp.com, the PvP priority project by Saia that Ratz-GG helps run. For live 1v1 matchup testing, counter search, and attunement toggles, use the interactive Combat Lab directly. The tables here mirror its base values for quick reference.

The Core Principle

When two attacks meet, the game compares your Stagger (S) against your opponent's Defense (D), and their Stagger against your Defense. The rule is simple:

To win a trade, your Stagger must be greater than their Defense, while your Defense holds against their Stagger. Equal values are not enough. A Stagger of 1 into a Defense of 1 does not break through; Stagger has to be strictly higher.

The Priority Scale (0 to 4)

Every Stagger and Defense value sits on the same six-step scale. Higher Defense is harder to stagger; higher Stagger breaks through more Defense.

X No attack. Can't stagger.
0 No stagger or defense
1 Low stagger / defense
2 Mid stagger / defense
3 High stagger / defense (Tenacity)
4 Super Armor. Unstaggerable.

A Defense of 3 (Tenacity) shrugs off most normal attacks; only a high-Stagger move gets through. A Defense of 4 (Super Armor) can't be staggered by anything on the scale. You won't interrupt it, so don't trade into it. Bait it, dodge it, or get out of the way.

The Four Outcomes of a Trade

Every clash resolves into one of four results. Learn to predict which one you're walking into before you press the button.

  1. Victory (Win). Your Stagger is higher than their Defense, and their Stagger is equal to or lower than yours. You cleanly break their attack and stagger them. Example: your Martial Art (S2, D1) vs their Light Attack (S1, D0).
  2. Defeat (Loss). The reverse. Their Stagger beats your Defense while yours can't break theirs, and you get staggered. Example: your Light Attack (S1, D0) into their Martial Art (S2, D1).
  3. Both Staggered (Clash). Both attacks break through, so it comes down to whose hit registers first. Animation speed and ping matter here, and the player who casts second can still win if their move connects faster. Pressing first doesn't guarantee the win.
  4. Both Defend (Draw). Neither Stagger is high enough to break the other's Defense. Both of you connect, nobody staggers. Example: two Special Skills at (S0, D1), where neither 0 Stagger gets through a 1 Defense.
Tip: The single most useful habit is checking your opponent's weapon's Defense on its key skills, not just its damage. If their go-to move sits at Tenacity (3) or Super Armor (4), trading your normal attacks into it loses every time. You need a high-Stagger answer, or you wait it out and punish the recovery.

Attunements & Inner Ways Change These Numbers

The tables below are base values. Equipped gear Attunements and Inner Ways change them, usually by raising a specific skill's Defense to Tenacity (3) or Super Armor (4) under some condition (on hit, on a non-defending target, for a few seconds after casting, and so on). That one change can flip a matchup: a move you normally stagger for free becomes one you can't touch while the buff is up.

Because those modifiers are conditional and build-dependent, the authoritative place to model them is the live tool. Toggle the relevant Attunements and Inner Ways in the Combat Lab on wwmpvp.com to see the adjusted priorities for an exact loadout. Treat the numbers here as your baseline, and assume a skilled opponent may have pushed one or two key skills higher.

Weapon Skill Priorities

Base Stagger and Defense for each weapon's actions. Read across: a high Stagger column means that move breaks through defenses; a high Defense column means that move is hard to interrupt while it's active.

Strategic SwordStrategic Sword

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial Art21
Special Skill21
Dual Weapon Skill21
Heavy Charged11
Light Airborne10
Heavy Airborne10

Nameless SwordNameless Sword

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial Art21
Special Skill21
Dual Weapon Skill21
Heavy Charged11
Light Airborne10
Heavy Airborne10

Heavenquaker SpearHeavenquaker Spear

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial Art21
Special Skill21
Dual Weapon Skill21
Heavy Charged Skill13
Light Airborne10
Heavy Airborne10

Nameless SpearNameless Spear

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial Art41
Special Skill21
Dual Weapon Skill21
Heavy Charged11
Light Airborne10
Heavy Airborne10

Infernal TwinbladesInfernal Twinblades

AttackStaggerDefense
Light Attack10
Burst Skill13
Martial Art21
Special Skill21
Dual Weapon Skill21
Light Airborne10
Heavy Airborne10

Mortal RopedartMortal Ropedart

AttackStaggerDefense
Light Attack10
Martial Art21
Special SkillX1
Dual Weapon Skill21
Charging StanceX3
Light Charged Varied Combo11
Heavy Charged Varied Combo11
Light Airborne10
Heavy Airborne10

Everspring UmbrellaEverspring Umbrella

AttackStaggerDefense
Light Attack00
Heavy Attack00
Martial Art21
Special Skill23
Dual Weapon Skill01
Heavy Charged01
Light Airborne10
Heavy Airborne10

Unfettered Rope DartUnfettered Rope Dart

AttackStaggerDefense
Light Attack10
Martial Art21
Special Skill23
Dual Weapon Skill21
Charging Stance03
Heavy Charged Skill21
Light Airborne10
Heavy Airborne10

Thundercry BladeThundercry Blade

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial ArtX3
Special Skill23
Dual Weapon Skill21
Light Charged Skill13
Heavy Charged Skill13
Light Charged Varied Combo23
Heavy Charged Varied Combo23
Martial Art Perception SkillX3
Light Airborne10
Heavy Airborne10

Stormbreaker SpearStormbreaker Spear

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial Art23
Special Skill23
Dual Weapon Skill21
Heavy Charged Skill13
Light Airborne10
Heavy Airborne10

Phalanxbane BladePhalanxbane Blade

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial Art21
Special Skill03
Dual Weapon Skill21
Heavy Charged Skill13
Martial Art Charged23
Light Airborne10
Heavy Airborne10

Snowparting BladeSnowparting Blade

AttackStaggerDefense
Light Attack10
Heavy Attack10
Martial Art21
Special Skill43
Dual Weapon Skill21
Light Charged11
Light Varied Combo11
Heavy Varied Combo13
Light Airborne10
Heavy Airborne10

Vernal UmbrellaVernal Umbrella

AttackStaggerDefense
Light Attack00
Heavy Attack10
Martial Art41
Special Skill01
Dual Weapon Skill01
Light Charged Skill01
Heavy Charged Skill13
Light Attack Varied Combo00
Heavy Attack Varied Combo01
Light Airborne10
Heavy Airborne10

Soulshade UmbrellaSoulshade Umbrella

AttackStaggerDefense
Light Attack00
Heavy Attack00
Martial Art01
Special Skill01
Dual Weapon Skill21
Heavy Charged Skill01
Light Airborne10
Heavy Airborne10

Inkwell FanInkwell Fan

AttackStaggerDefense
Light Attack00
Heavy Attack00
Martial Art21
Special Skill21
Dual Weapon Skill01
Light Charged Skill11
Heavy Charged Skill11
Pursuit Skill21
Light Airborne10
Heavy Airborne10

Panacea FanPanacea Fan

AttackStaggerDefense
Light Attack00
Healing SkillX1
Martial ArtX1
Martial Art Perception SkillX1
Special Skill01
Special Perception Skill01
Dual Weapon Skill01
Light Airborne10
Heavy Airborne10

Mystic Skill Priorities

Mystic skills are your slotted active abilities. Many carry high Defense, so watch the ones at Tenacity (3) and Super Armor (4); those are the moves you should never blindly trade into. A Stagger of "X" means the skill doesn't deal a staggering hit itself (often a movement, counter, or utility skill).

Mystic SkillStaggerDefense
Meridian TouchMeridian Touch21
Cloud StepsCloud Steps43
Lions RoarLions Roar23
Leaping ToadLeaping Toad23
Guardians PalmGuardians Palm21
Flaming MeteorFlaming Meteor24
Flute of the TidesFlute of the Tides01
Talon StrikeTalon Strike20
Yaksha RushYaksha Rush20
Free MorphFree Morph21
Wolflike FrenzyWolflike Frenzy23
Soaring SpinSoaring Spin23
Dragons BreathDragons Breath23
Drunken PoetDrunken Poet23
Dragon HeadDragon Head24
Serene BreezeSerene Breeze24
Golden BodyGolden BodyX3
Ghostly StepsGhostly StepsX0
Divine CounterDivine Counter43
Tai ChiTai Chi01
Mighty DropMighty Drop00
Bow Ring Skill03

How to Actually Use This

Where to Go Next

Priority sits on top of fundamentals. If your spacing, deflects, and stamina aren't solid, knowing the numbers won't save you. Build the base with our combat & deflect guide and pick the right tool for the job with the weapons guide. New to the game? Start with the beginner's guide, or browse all guides. For live matchup testing, head to wwmpvp.com. Full credit to Saia for the priority project this guide mirrors.