Test your connection quality to Where Winds Meet servers
Target: NA-East
Your edge: -
NA-EastVirginia
NA-WestCalifornia
EuropeFrankfurt
Southeast AsiaSingapore
HMTHong Kong / Macau / Taiwan
AsiaMainland China
Route Analysis & Trace
Route Analysis
💻You ↔ Edge-
|
🌐Edge ↔ Server-
|
🎮Your Ping-
RTT to nearest Cloudflare PoP + TCP-handshake RTT to the region's Alibaba Cloud datacenter (same network path the game's UDP traffic takes)
⚡ Estimated with GearUP / ExitLag
-ms
Based on optimized routing from your region. Actual results vary by provider.
Press Start to begin…
ms
Waiting
Ping
ms
Best RTT
Jitter
ms
Ping variance
Buffer Bloat
ms
Loaded vs idle
⚡ Estimated with GearUP / ExitLag
-ms
Dodge Reaction Test
Can you dodge Serene Breeze?
▼
When you see the skill icon flash, press SHIFT or TAP the area
to dodge. Under 400ms = Dodged, but I might roast you if you're slow..
250-399ms = slow dodge • 400ms+ = staggered
Round 1
-
Round 2
-
Round 3
-
Average
-
🔊 SFX50%
What these mean
Ping (Latency)Round-trip network latency to the region's Where Winds Meet datacenter (Alibaba Cloud). The game uses UDP, which browsers can't probe directly, so this measures the network path to the datacenter the servers run in.
JitterHow much your ping varies. High jitter causes rubberbanding and desync.
Buffer BloatExtra latency under load. High bloat means lag spikes during combat.
Connection GradeOverall quality score. A-B is tournament-ready, C playable, D-F has issues.
S+ <15msA <25msB <40msC <60msD <100msF 100ms+
Note: WWM game traffic is UDP and its server IPs rotate - neither of which a browser can probe directly. So this measures network RTT to the region's Alibaba Cloud datacenter (where the servers run), the same network path your game packets take. It's a reliable per-region gauge, not the exact in-client number, and more useful than ping in CMD (ICMP), which servers often block or rate-limit.
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