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NA
NA-East Virginia
NA
NA-West California
EU
Europe Frankfurt
SG
Southeast Asia Singapore
HK
HMT Hong Kong / Macau / Taiwan
Asia
Asia Mainland China
Route Analysis & Trace
⚡ Estimated with GearUP / ExitLag
- ms
Based on optimized routing from your region. Actual results vary by provider.
Press Start to begin…
ms
Waiting
Ping
ms
Best RTT
Jitter
ms
Ping variance
Buffer Bloat
ms
Loaded vs idle
⚡ Estimated with GearUP / ExitLag
- ms
Serene Breeze
Dodge Reaction Test
Can you dodge Serene Breeze?
Serene Breeze
When you see the skill icon flash, press
SHIFT or TAP the area
to dodge. Under 400ms = Dodged, but I might roast you if you're slow..
250-399ms = slow dodge • 400ms+ = staggered
🔊 SFX 50%

What these mean

Ping (Latency) Round-trip network latency to the region's Where Winds Meet datacenter (Alibaba Cloud). The game uses UDP, which browsers can't probe directly, so this measures the network path to the datacenter the servers run in.
Jitter How much your ping varies. High jitter causes rubberbanding and desync.
Buffer Bloat Extra latency under load. High bloat means lag spikes during combat.
Connection Grade Overall quality score. A-B is tournament-ready, C playable, D-F has issues.
S+ <15ms A <25ms B <40ms C <60ms D <100ms F 100ms+

Note: WWM game traffic is UDP and its server IPs rotate - neither of which a browser can probe directly. So this measures network RTT to the region's Alibaba Cloud datacenter (where the servers run), the same network path your game packets take. It's a reliable per-region gauge, not the exact in-client number, and more useful than ping in CMD (ICMP), which servers often block or rate-limit.

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