Test your connection quality to Where Winds Meet servers
Target: NA-East
Your edge: —
NA-EastVirginia
NA-WestCalifornia
EuropeFrankfurt
Southeast AsiaSingapore
HMTHong Kong / Macau / Taiwan
AsiaMainland China
Route Analysis & Trace
Route Analysis
💻You ↔ Edge—
|
🌐Edge ↔ Server—
|
🎮Your Ping—
Edge RTT measured via CF trace, server RTT via TCP to game server
⚡ Estimated with GearUP / ExitLag
—ms
Based on optimized routing from your region. Actual results vary by provider.
Press Start to begin…
ms
Waiting
Ping
ms
Best RTT
Jitter
ms
Ping variance
Buffer Bloat
ms
Loaded vs idle
⚡ Estimated with GearUP / ExitLag
—ms
Dodge Reaction Test
Can you dodge Serene Breeze?
▼
When you see the skill icon flash, press SHIFT or TAP the area
to dodge. Under 400ms = Dodged, but I might roast you if you're slow..
250-399ms = slow dodge • 400ms+ = staggered
Round 1
—
Round 2
—
Round 3
—
Average
—
🔊 SFX50%
What these mean
Ping (Latency)Round-trip time to the game server. When a real game server IP is known, measured via TCP connection through CF edge.
JitterHow much your ping varies. High jitter causes rubberbanding and desync.
Buffer BloatExtra latency under load. High bloat means lag spikes during combat.
Connection GradeOverall quality score. A–B is tournament-ready, C playable, D–F has issues.
S+ <15msA <25msB <40msC <60msD <100msF 100ms+
Note: This test pings the actual game server over TCP — the same protocol Naraka uses in-game. Results here are more accurate than ping in CMD, which uses ICMP and may be blocked, rate-limited, or routed differently by the server.
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